While the story isn't astounding, the missions provide a good amount of variety and 'hard achievements' for those after more of a challenge. you know what's best of all? None of this even begins to take in to account the 20 mission campaign and skirmish modes against AI players. Playing online is a blast and players can enjoy multiple game modes with up to four players, however it's not quite clear as to how matchmaking pairs players up with other opponents and RTS fans should be aware that the game is (currently) favoring rush tactics, though the meta-game certainly has room to evolve.īut. To offset the similarity in base control, each race features a unique set of army units and upgrades that give them their individual feel. The overall result is a highly specialized system that provides all the major conveniences of modern RTS titles while keeping the screen relatively uncluttered (all the better to enjoy the game's slick 3D graphics). ![]() Pinching the screen will also create a selection box to highlight multiple units that can subsequently be stored in one of three 'quick selection' buttons, reducing the time required to jump around the screen and back to your army. Speaking of which, controlling your army is also a snap thanks to intuitive controls that allow you to select individual units, tapping to force them to attack while moving or holding down to move without attacking. For those familiar with the Starcraft universe, this is not unlike playing as the Zerg and using up Drones, however once a resource node is captured it will automatically distribute minerals or energy back to your base, freeing up your time to manage your army. Starfront: Collision by Gameloft may have a passing resemblance to the Starcraft series, but at its core is an RTS bred for iOS devices with a surprising amount of complexity to its competitive gameplay.Įach of the three available races feature the same basic setup for their base management, with workers being produced from a home-base structure and subsequently consumed when used to build additional structures or placed in resource gathering facilities. The current release price is US$6.99 - please adjust accordingly for your region and be aware that sales/updates could affect this pricing regularly.Īs a genre, the Real-Time Strategy (RTS) has matured and found its niche on desktop PCs mostly due to the complexity of the controls required to efficiently manage multiple elements in the game at any one time. This does require an internet connection of some kind for your device, however given that this requires 3rd Gen or higher iOS device, this should be available in one form or another. Graphics are clear and crisp but the important point to note is that all units are visually distinct and easy to recognize.Please Note: Due to Gameloft's new release system, the title is only free as a 'demo' with an in-app purchase unlocking the rest of the content. After all, you aren’t really enjoying an RTS unless you’re kicking yourself over all the things you could have done differently. Once the action is over and the dust has settled, you have the option to save the replay which can be found under Action TV on the main menu. Ranks include at least Bronze, Silver and Gold with the highest ranked players’ scores being shown online. 2 matches as well as unranked custom and free-for-all matches. The cap starts at 24 but with two upgrades may become 40 which feels comfortable for a game of this small magnitude. Supply refers to the number of units that may be produced. You will encounter cannon rushes, proxy buildings, resource harassment and all-out max-supply armies. Multiplayer is viable as there seems to always be around 40 to 60 people playing online. ![]() The campaign also includes cutscenes to further the storyline. Be warned though, being told to destroy a base usually just means its worker-producing facility rather than every building. The campaign has a variety of missions including escorting a unit, defending a point of interest for a specific time, killing a certain building/base and even a tower defense map (my favorite). Players can choose between the 16-level single-player campaign or jump into multiplayer. But there are rally points and the choice between patrol, attack-move, just move and focusing on an enemy unit or building. Micro is limited compared to the PC with no waypoints and a sometimes slow response time from the units. Controlling the units using the touch screen can be awkward at first but is nevertheless reliable enough to get used to.
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